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Spend some time playing with the puzzle to familiarize with it before you read this solution tutorial and see how far you can get without help. Most people can solve one face after spending some time with the cube.
Notice that no matter what kind of face rotation you do, the center pieces always stay in the same position. They determine the color of each face.
Beside the fixed center pieces the cube is composed of 8 corner pieces with 3 stickers and 12 edge pieces with two stickers.
There are so many possible configurations (over 43 quintillion) that it would be impossible to solve it by randomly turning the faces until it's all done.
It's hard not to break the solved pieces while fixing new ones. We need to divide the cube into layers and use algorithms in each step which don't break the finished parts.
We've marked the six faces of the cube with the initials of their names.
A letter by itself means a clockwise ↻ rotation of the face while a counterclockwise ↺ turn is marked with an apostrophe (F').
The good news is that we are not going to use the B (back) face in this tutorial so you'll only have to learn five of the six abbreviations.
U | Quarter clockwise turn on the Up face (90°). |
L' | Left face counterclockwise turn. |
R2 | Double rotation on the Right face. |
Clockwise rotations: U L F R
Counterclockwise turns: U' L' F' R'
Solving the first face of the Rubik's Cube is relatively easy because there are not too many solved pieces that you can mess up.
Spend some time playing with the puzzle and try to do this without reading further this page.
We already know that the center pieces are fixed and they define the color of each face. This is why we have to solve the white edges according to the color of the center piecess as illustrated above.
Solving the white edges is intuitive and quite easy because at this stage there are no solved pieces that we can break. In most cases you can just simply rotate each piece where they are supposed to be.
Apply this short algorithm when the piece is in the right spot (FU edge), but it's oriented wrong.
Do this when you can't simply just turn the front edge to its spot with a double front rotation because it would be oriented wrong.
The algorithm to solve the white edge when it's oriented wrong in the middle layer.
The white edges are solved and we have to fix the white corners to complete the first face.
This is another easy stage where you shouldn't memorize any algorithm just follow your instincts.
Here's an easy trick you can always apply if you have difficulties solving the white corners by yourself. You just have to memorize a short algorithm and repeat it until the piece is solved:
Bring the corner below the spot where it belongs (Front-Right-Down position highlighted with grey) and repeat the algorithm above until the white corner pops into its place oriented correctly. This algorithm sends the piece back and forth between the spots marked with dark, always changing the orientation.
This trick always works but it requires too many unnecessary steps. Here are the shortcuts:
Now that we've finished the white face, let's turn the cube upside down because we don't need to see the solved side anymore.
The solution of the Rubik's Cube could be done intuitively until this point but this is where most people get stuck. The reason for that is that you would have to foresee too many steps to complete the first two layers (F2L).
We have to learn two algorithms which are symmetric to each other. We call them Left and Right algorithms.
The Left algorithm sends the edge piece from the Front-Up position to the left side while the Right algorithm sends it to the right as marked with the arrows.
When there's no edge piece to insert into the middle layer you will have to execute the algorithm twice to pop the piece out in the first step.
For example, when the edge is on its place but turned incorrectly:
We solve the yellow edges on the top of the Rubik's Cube in two steps:
First we orient them to form a yellow cross on the top (4.), then we swap the pieces to match them with the side colors (5.).
In the fourth step we want to form a yellow cross on the top of the cube. Don't worry if the side colors don't match the side centers because we will send the pieces to their final positions in the next step.
At this point you can have one of these patterns on the top of your cube. Use the algorithm below to jump to the next state until you reach the cross.
Dot – we have to apply the formula three times when all top edges are oriented wrong and there are no yellow stickers around the yellow center. Make sure you reorient the cube in your hands after the first stage because the "L"-shape will be upside down.
"L"-shape – You're two algorithms away from the target. Make sure the yellow edges are located on the left and back positions as illustrated.
(There's a shortcut which jumps from the "L"-shape to the cross in one step, reducing the solution time: F U R U' R' F').
Line – Perform the algorithm once, holding the line horizontally and you're done.
Cross – The cross is complete, you can go to the next level!
We have the cross on the top but the sides of the yellow edges don't match the side colors yet. We need to put them in their final destinations.
To sort this out we use an algorithm which swaps the Front-Up and the Left-Up adjacent edges marked with the arrow.
In some cases two opposite pieces have to be swapped which needs to be done in two steps.
Perform the algorithm once, then rotate the cube to make sure you are changing the right pieces in the second round:
R U R' U R U2 R' U y2 U y' R U R' U R U2 R' U
At the end of this step you should have an almost finished cube, where only the yellow corners are left to solve.
We are very close to finish solving our Rubik's Cube.
At this point only the yellow corners remained unsolved which we are going to sort out in two steps.
First we have to relocate them (6.) and we'll orient them in the final step (7.).
This algorithm cycles the marked corners, leaving the "OK" piece in place.
When you reach this point in the solution look for a corner piece which is in the right place. If you found one then reorient the cube in your hands so this specific piece is on the OK position and perform the formula. In some cases you have to execute it twice.
If there's no yellow corner on the right spot then do the algorithm to reorganize the corners and then look around again because there must be a good one this time.
An interesting fact is that in this step the number of pieces in the right spot can only be 0, 1 or 4.
In the last step every piece is where it's supposed to be, but the yellow corners are oriented wrong.
To complete our cube we will use the same algorithm we used to solve the first layer corners but with a little trick:
Start by holding the cube in your hand having a misaligned yellow corner in the highlighted Front-Right-Up spot (see image).
Repeat the R' D' R D algorithm until this piece comes to the correct position with the yellow sticker upwards.
Turning only the Up face, move another wrong yellow corner to the highlighted spot and repeat the R' D' R D algorithm until that yellow piece is oriented correctly.
Move other misaligned yellow corners to the marked spot one by one and do the formula until all corners are solved.
The puzzle might seem to be scrambled between the moves but don't worry because everything will come together when all yellow corners are oriented properly.
Watch the video or the animation below that demonstrates examples of how to use this move.