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- Comment résoudre le cube Rubik
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- Come risolvere un cubo di Rubik
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- Jak ułożyć Kostkę Rubika
- Hoe los je een Rubik's Kubus op
- Hur man löser en Rubik's Kub
- طريقة حل مكعب روبيك
- Как собрать Кубик Рубика
- रूबिक्स क्यूब कैसे हल करें
- Cách giải mã khối Rubik
- 如何解决魔方
- 큐브 맞추는 방법
- ルービックキューブを対処方法

We will learn this step by step:

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Spend some time playing with the puzzle to familiarize with it before you read this solution tutorial and see how far you can get without help. Most people can solve one face after spending time with the cube.

Notice that no matter what kind of face rotation you do, the **center pieces** always stay in the same position. These will determine the color of each face.

Beside the fixed center pieces the cube is composed of 8 **corner** pieces with 3 stickers and 12 **edge** pieces with two stickers.

There are so many possible configurations (over 43 quintillion) that it would be impossible to solve it by randomly turning the faces until it's all done.

It's hard not to break the solved pieces while fixing new ones. We need to divide the cube into layers and use algorithms in each step which don't break the solved layers.

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We've marked the six faces of the cube with the initials of their names.

A letter alone means a **clockwise** rotation of the face while the **counterclockwise turn is marked with an apostrophe** (ex. F').

**F**– Front**R**– Right**U**– Up**B**– Back**L**– Left**D**– Down

The good news is we will only use F, R, U and L in this tutorial

**U**– Quarter clockwise turn on the Up face (90°).**F'**– Front face counterclockwise turn.**R2**– Half rotation on the Right face.

**Click the buttons** to see the animated rotations in action.

Clockwise face rotations:

U

L

F

R

B

D

Counterclockwise face rotations:

U'

L'

F'

R'

B'

D'

And now we're prepared to learn the solution!

**We start by solving the white edge pieces. Of course you can start with any other color but in this solution guide we're going to use the white for a reference.**

We already know that the center pieces are fixed and they define the color of each face. This is why we have to solve the white edge pieces paying attention to the middle sides.

Solving the white edges is intuitive and quite easy because there are not so many solved pieces you have to pay attention to. In most cases you just simply rotate the piece where it is supposed to be.

Here are a few examples which require a few extra moves.

Apply this short algorithm when the piece is in the right spot (FU edge), but it's oriented wrong.

Do this when you can't simply just turn the front edge to its spot because it would be oriented wrong.

The algorithm to solve the white edge when it's oriented wrong in the middle layer.

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**Now that the white edges are solved we have to fix the white corners to complete the first face.**

Our cube should look like this when we complete this step.

This is another easy stage where you shouldn't memorize any algorithm just follow your instincts.

If you have difficulties solving the white corners, here's an easy trick you can always apply, you just have to memorize a short algorithm and repeat it until the piece is solved:

Bring the corner below the spot where it belongs (Front-Right-Up corner) and repeat the algorithm above until the white corner pops into place oriented correctly. This algorithm sends the piece back and forth between the spots marked with dark, always changing the orientation.

The **R' D' R D** trick always works but requires too many unnecessary steps. Here are the shorter algorithms:

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**Now that we've finished the white face, let's turn the cube upside down because we don't need to see the solved side anymore.**

The solution was easy and intuitive until this point but this is where most people get stuck because the algorithm used to solve the second layer needs too many steps to foresee.

We have to learn two algorithms which are symmetric to each other. The right algorithm sends the edge piece from the Front-Up position to Front-Right while the left algorithm sends the piece to the Front-Left.

When there's no edge piece to insert into the middle layer you will have to execute the algorithm twice to pop the piece out in the first step

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**In the fourth step we want to form a yellow cross on the top of the cube. Don't worry if the side colors don't match the side center colors because we will send the pieces to their final positions in the next step.**

In this step, when all other edge pieces are solved, except the yellow ones you can have these patterns on the top of your cube. Use the algorithm to transform to the next state until you reach the cross.

**Dot**– we have to apply the formula three times when all top edges are oriented wrong and only the center piece is yellow on the top face. Make sure you reorient the cube in your hands after the first stage because the "L"-shape will be upside down.**"L"-shape**– You're two algorithms away from the target. Make sure the back and left edges are the yellow ones as illustrated.*(There's a shortcut which jumps from the "L"-shape to the cross in one step, reducing the solution time:***F U R U' R' F'**).**Line**– Perform the algorithm only once and you're done**Cross**– The cross is complete, you can go to the next level!

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**We have the cross on the top but the sides of the yellow edges don't match the side colors yet. We need to put them in their final destinations.**

To sort this out we use an algorithm which swaps the Front-Up and the Left-Up adjacent edges.

In some cases two opposite pieces have to be swapped which needs to be done in two steps.

Perform the algorithm once, then rotate the cube to make sure you are changing the right pieces in the second round.

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**We have almost finished solving our Rubik's Cube. Only the yellow corners remained which we are going to sort out in two steps. First we have to position them and will orient them in the next step.**

This algorithm cycles the corners marked with the numbers on the image above, while the Front-Right-Up corner, marked with "OK" stays in place.

When you reach this point in the solution look for a corner piece which is in the right place. If you can find one then reorient the cube in your hands so this is on the OK position and perform the formula. In some cases you have to apply it twice.

If none of the yellow corners are on the right spot then do the algorithm to reorganize them and then look again because there must be one this time.

An interesting fact is that in this step the number of pieces in the right spot can only be 0, 1 or 4.

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**In the last step every piece is where it's supposed to be, but the yellow corners are oriented wrong. To complete our cube we will use the same algorithm we used to solve the first layer corners:**

Start by holding the cube in your hand having a misaligned yellow corner in the highlighted Front-Right-Up spot *(see image)*. Repeat the **R' D' R D** algorithm until this one piece is on its place with the yellow sticker up.

**Turning only the Up face**, move another wrong yellow corner to the highlighted spot and repeat the **R' D' R D** algorithm until this yellow piece is solved.

Move other misaligned yellow corners to the marked spot one by one and do the formula until all yellow corners are solved.

The puzzle might seem scrambled between the moves but don't worry about this because everything will be fixed when all yellow corners are oriented properly.

The example below demonstrates a case when all corners are oriented the wrong way. It moves the yellow corners one by one to the Front-Right-Up space and performs the **(R' D' R D)** until they're all fixed.

Press the **Play** button to see the animation:

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Here is every algorithm together to help you practice.

**F**ront, **R**ight, **U**p, **L**eft

**L** – Left clockwise

**F'** – Front inverted

Cross, then corners.

Right: **U R U' R' U' F' U F**

Left: **U' L' U L U F U' F'**

**F R U R' U' F'**

**R U R' U R U2 R' U**

**U R U' L' U R' U' L**

Move the misaligned yellow corners one by one to the highlighted position rotating the top layer and do **R' D' R D** until the current piece is solved.

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